Resources

As the industry leader, we can help you understand how to get the most from any gamification program. We’ve created these resources to help you figure out how gamification can help your business.

Winning wtih Gamification provides expert tactics and best practices for creating a winning gamification solution.

Download our guide today for detailed guidance about how to select and leverage well-known game mechanics to encourage user participation, engagement and loyalty. We will answer common questions about success metrics, point systems, virtual goods, cross-platform integration and more. This guide will also help you understand why gamification is not a "one size fits all" solution and how to start mapping your business goals to a winning gamification solution.

An Introduction to the Use of Game Dynamics to Influence Behavior shows how you can use gamification to engage your customers, employees and partners.

Status, achievement, reward, competition, self-expression: by addressing these fundamental human needs and desires, designers can make experiences both compelling and satisfying. Game designers, in particular, have known for years how to incent and motivate players by addressing these needs through the use of mechanics like points, levels, leaderboards, virtual goods, challenges, and real-time feedback. We'll cover the migration of these mechanics out of the gaming world and into the world at large, including destination sites, devices, productivity applications, corporate intranets, and LinkedIn.

Rajat Paharia, Founder and Chief Product Officer at Bunchball, discusses the use of gamification to optimize user behavior while driving engagement, participation, loyalty, and ultimately business value. At Digital Directions in Sydney, Australia, March 2011

So, what does gamification really mean? Bunchball's Founder and Chief Product Officer Rajat Paharia tackles this question and discusses the implications of how the two main definitions impact the types of games that are created for businesses and brands. Rajat certainly knows what he's talking about and you will enjoy his insight in this edition of Saatchi S Perspective.

Amy Jo Kim talks about Gamification at Google, January 2009.

At this Stanford University seminar on People, Computers & Design, Rajat Paharia, founder and Chief Product Officer of Bunchball, presents on the evolution of game mechanics into the business world, and how they can be used in conjunction with the principles of behavioral economics.

The leader in gamification joins the leader in CRM: Nitro for Salesforce brings "Salesforce Motivation" to the cloud. Our proven, scalable Nitro platform uses the techniques that game designers have used for years to motivate player behavior: points, badges, levels, leaderboards, and real-time feedback, to motivate any kind of behavior in Salesforce applications.