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Gamification Blog

Gamification news, tactics, case studies and more. The official blog of Bunchball.

Bunchball Announces New Bunchball Nitro™ for IBM Connections

Joe Fisher


Today we’re announcing Bunchball Nitro™ for IBM Connections, the next generation of our purpose-built solution that applies proven game mechanics to help enterprises get the most from IBM Connections, a leading social collaboration platform. 

We’re finding that as companies embrace the promise of social collaboration, they also struggle to crack the code to ensuring system adoption and consistent, high-value contribution from participants.  While our first gamification solution for Connections focused on accelerating system adoption, Nitro for IBM Connections extends our impact to rapidly drive both adoption and sustained, high-value usage. By applying the same principles that inspire people to play games – achievements, status, and rewards – to encourage employees to fully engage with IBM Connections. We’re seeing that social collaboration initiatives can reach their full potential, and enterprises are more productive, efficient and innovative.
This new turnkey solution includes:

Rolling-Out Gamification to the Enterprise: 13 Guidelines for 2013

Molly Kittle


If you launch a new enterprise gamification initiative in your organization, how will employees know it’s there?  Use the following supporting techniques to educate employees and introduce them to the details of the newly gamified areas.

Gamification, Tailor Made


When it comes to gamification, success is about starting with objectives and then designing a tailor-made experience that will help you reach them. That experience needs to make sense for your business – and to your users. 

It has to fit.

The Swiss Army Knife of Apps

Chris Sullivan


I imagine it must be nearly impossible to manage a sizeable sales force, call center, or customer support group these days.  In a struggling economy new clients are tough to come by and even tougher to hold on to and employees are constantly demanding new tools that will allow them to be more effective and efficient.  C-Level executives are signing off on platforms like with hopes these challenges will magically disappear.

If you are on the front lines as a SVP/VP Sales or Director of Sales Operations you understand first hand that this new tool is useless unless employees really buy into it.  Anyone having issues with user adoption and sustained usage?  Of course, as there is an adoption lifecycle for any new product.

At a recent Cloudforce event, I marveled at how many companies, including Bunchball, have developed applications that increase the business value of How can one possibly analyze all of these products and where would I start if it was me? I narrowed my list down to a few critical areas that I would investigate to gain more value from my implementation:

Defying the Odds of Gartner’s Gamification Prediction

Barry Kirk


Bad gamification works.

I hate admitting that.  I do digital strategy for a living.  I’m a champion of the critical importance of great experience design.

But it’s true. Bad gamification works.  At least, to a point. 

Going Over the Engagement Cliff

The problem with bad – or rather, poorly designed – gamification is that the behavior it drives is never sustainable.  Yes, you will almost certainly see a spike in engagement with even the most rudimentary application of points, badges and leaderboards.  But, inevitably that spike will plummet back to where you started if your audience realizes you’ve offered them nothing of real value. And often this is the perfect excuse for them to turn their attention elsewhere, a phenomenon some now cleverly label the Engagement Cliff.


Gamification Rockstars Hit the Road!


When it comes to gamification, there are those who do it well, and those who do it spectacularly. We call that second group rockstars, and now you’ve got the chance to learn the secrets to their success.

On Dec. 4 in San Francisco, you’ll have a chance to hear from some of Bunchball’s most innovative customers, who will share their first-hand experiences of using Bunchball Nitro to enhance their engagement, loyalty, sales and collaboration initiatives.

Build vs. Buy – The Gamification Edition

Rob Mullany


Have you ever found yourself browsing for the perfect movie to fill a rainy Sunday evening? As you browse the endless titles, suddenly, you stumble upon a movie that sounds perfect. How has this film eluded you up to this point? After popping some popcorn and sinking into your couch, you hit play only to realize “Crap, I’ve seen this before.”

Unfortunately, many of you may feel the same way as you read through this post. You may have seen this “movie” 10 years ago when it discussed the merits of building vs. buying a CRM system. I still remember the much heralded ending that featured and others riding off into the sunset. While fewer returned for the sequel, perhaps you tuned in a few years ago for the build vs. buy discussion as it related to enterprise social platforms. Well now, as we head into 2013, it seems that there are still some people out there wondering if in the case of gamification engines, things may somehow be different. I don’t need to include a spoiler alert as most of you already know how this story ends.


Data Science - This Is How We Do It

Neha Gupta


Although the amount of data collected is increasing every day, the amount of information contained in the data is very little (Fig. 1), and usually a human is required in the loop to ask the right questions and perform data science [1,2]. At Bunchball, we have the biggest gamification data warehouse containing "actions taken," "missions completed," "leaderboards viewed", and more – all taken from hundreds of our clients. At Bunchball Labs, we use this vast amount of data to get meaningful information as well as understand and predict human behavior.

Guest Post: says Marketing Cloud. I Say Social Cloud.

Natasha Oxenburgh


This post originally appeared on the official Bluewolf blog.

What’s been going on around Social within the Salesforce ecosystem? Last month, there were some big announcements at Dreamforce that we’re all eager to get started on:

1. Marketing Cloud

Salesforce CRM has proven itself on the sales and service parts of of the enterprise. Enter the artfully named Marketing Cloud. It fits nicely into the CRM suite of apps—the final piece of the customer lifecycle puzzle.

The Marketing Cloud is an integrated solution of two very powerful tools - social marketing solution Buddy Media and listening platform Radian6. At its most basic, the former helps marketing ‘push’ content and establish its brand presence. The latter provides a listening hub for marketing and the ability (via the Social Hub) to push social posts across departments within Salesforce. In truth, what announced was a nice integration of Social apps—it would be much more accurately named the Social Cloud.

The suite is not going to wipe out the use of other stand alone social management tools. For example, many social media teams that use Buddy Media—who are thrilled about the integration with Radian6—still use the Twitter interface to respond to their community, and/or Hootsuite to schedule tweets.

Making it Happen with Digital Strategy

Molly Kittle


"Execution is the ability to mesh strategy with reality, align people with goals, and achieve the promised results."

— Larry Bossidy, Execution: The Discipline of Getting Things Done

I often turn to this quote when I'm asked to explain what we do.  One of the most important functions of the Digital Strategy Team here at Bunchball is to help our clients put a plan together on which they can execute.  We help our clients take the broad promise of gamification and apply that toolset in the service of a specific goal, within a particular environment.  There's never a lack of great ideas going into a project and we're here to help our clients take those inspired concepts and turn them into actionable plans.  So at the start of an engagement, we move swiftly from theory and strategy to the component tactics which serve the project vision.

In the transition from idea to action, the following recommendations will help you lay a foundation to successfully execute on your gamification project.