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Gamification Blog

Gamification news, tactics, case studies and more. The official blog of Bunchball.

Integration 101 – How to Sound Cool & Talk About REST APIs Like You Know What They Are

Rob Mullany

08/03/2012

There’s a lot of talk these days about integration via REST API’s.  While it feels like everyone has agreed that REST APIs provide an easy means of integration (a good thing), it seems as though many business users still tune out the minute they hear “REST API,” quickly filing it into the “too technical for me to understand” category (a bad thing).

Guest Post: Gamification Webinar - Driving Collaboration Across the Enterprise

Natasha Oxenburgh

08/02/2012

This post originally appeared on the official Bluewolf blog.

According to a recent McKinsey Report, social technologies can engage customers and increase worker productivity by 25%. You may be thinking that this is all old news: these tools increase collaboration, capture knowledge, and improve communication. With billions of people using social media worldwide, it’s only natural that companies on the vanguard of business innovation should mirror these changes, right?

Internal Gamification: You May be Missing the Point

Katherine Heisler

07/31/2012

I recently wrote a piece about gamifying the work place with a focus on Gen-Y. The response was…mixed. Most of the vitriol was not a surprise considering the hostile attitude some people hold towards Gen Y—perhaps that’s a post for another day. What did surprise me was the belief gamification is out to turn work into a casual game where everyone wins and gets hugs and raises by doing whatever they want on their own terms. Say what?

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Nitro: A Social Media Marketing OS?

Chris Sullivan

07/26/2012

I really feel for folks who are trying to separate the wheat from the chaff in the social media marketing space.  Not only is the amount of categories overwhelming but the number of competitors vying for attention in each category is extensive as well.

4 Lessons to Learn from Foursquare’s Gamification Missteps

Barry Kirk

07/23/2012

I’m the Mayor of Bunchball St. Louis and no one cares.

A few months ago exactly two people cared -- 1) me and 2) fellow Bunchballer Kyle Clark.  As the sole members of the St. Louis-based Bunchball contingent, we battled on Foursquare for months to earn and retain that coveted title. I won it, then he won it, then I won it back, then…well, then we both just lost interest.

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7 CRM Gamification Strategies: How Psychology Increases Sales

Adam Honig

President and Chief Executive
Innoveer Solutions

07/20/2012

The following is reprinted with permission from Innoveer's CRM Insights

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GSummit 2012 Wrap Up – No Excuses!

Rob Mullany

07/03/2012

Bunchball recently wrapped up an awesome week at the GSummit conference and, while I’m still exhausted, I’m really energized after meeting so many intelligent people from all over the world interested in building more active and loyal communities using gamification.

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I Nearly Died Trying to be Bad Ass. Here’s What it Taught Me About Gamification…

06/26/2012

I can’t put my finger on exactly which point during my grueling, masochistic, 12+ mile trot through hell that I had…well, let’s just call it a realization.

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Plug and Play Gamification is Here!

06/20/2012

Greetings from the GSummit in San Francisco. On Tuesday we announced two exciting additions to our Nitro gamification engine – Spark applications and Fuse connectors. The new products make it easier than ever to gamify key business initiatives and enterprise applications.

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Why Every Publisher Needs An Engagement Server

06/11/2012

It’s been almost 20 years since the first newspapers, magazines, television stations, radio stations and other traditional publications started producing digital versions of their offline properties. Those media properties that launched in the early to mid-90’s had it made: while the total online audience was only a fraction of what it is today, there weren’t many places on the web for early internet adopters to visit, so when a visitor found the rare site that actually had some decent content, they tended to stick around.

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