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Gamification Blog

Gamification news, tactics, case studies and more. The official blog of Bunchball.

Guest Post: Big Data And The Looking Glass

Lisa Arthur

05/09/2014

We now generate data in virtually everything we do –when we work, when we shop, when we travel, even when we “check-in” at our favorite restaurants or when we connect with one another on social media. And this data is a reflection, a reflection of what we do and our preferences.

In theory, then, businesses should be able to know their customers –and their employees and their partners –better than ever. They should be able to use all that data to understand what motivates people to work, to buy, to eat, to share, to get involved . . . .

That makes sense in theory, right? With more and better data, there should be more and better understanding.

But unfortunately, that’s not the case

Can Gamification Help You Offer More Flexible Work Arrangements?

Erika Blaney

05/07/2014

Flexible work schedules are a hot topic these days –so much so that the first full week in May has been designated national “Flexible Work Arrangement Week.”

Why all the interest in time-shifting, job sharing and satellite offices?

Because more and more employees want to strike a balance between life and work. Last year, PwC announced the results of a two-year, global generational study aimed at identifying trends in the workforce. Among the key findings, the research revealed that:

How To Drive More Revenue By Engaging With Customers On Social Media

04/30/2014

As digital marketing spend continues to climb, more and more digital marketers are shifting their focus from lead generation to revenue growth. Why? Because interacting with customers online has been proven to drive sales. For instance, new research from Webmarketing123 found that one in five B2B and one in three B2C marketers have generated revenue from social media, and Adobe Digital Index recently reported that for Q4 2013, revenue per visit (RPV) had increased once again across the major platforms:

Can You Architect Virality? Absolutely. Here's How

Rajat Paharia

04/23/2014

Most would disagree that it is possible to architect virality. But it is. As Kevin Allocca points out in his TED talk, “communities of participation” are a critical ingredient in the secret formula for making a video go viral. If you can inspire audiences to participate, you can create a viral experience.

So how do you actually encourage engagement with your content?

Here’s how: tap into human motivation

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Refining Gartner’s Redefinition Of Gamification

Rajat Paharia

04/17/2014

How do you define gamification?

At Bunchball, we’ve been answering that question definitively since our founding in 2007. To us gamification is defined as motivating people through data – capturing the big data that your customers, partners and employees are generating as they’re interacting with online experiences, and using that data to motivate better performance.

We’ve always been quite clear on that definition. But outside of Bunchball, there’s been an ongoing debate about what exactly gamification is… and what it is not.

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The 4V’s of Big Data

Nick Goodman

04/02/2014

What are you going to do with your big data? 

Big data is everywhere, but what can you actually do with it?

You can slice it, you can analyze it, you can create a lifetime supply of work for a team of data scientists, and you can add cool graphs to your internal reports.  But does that really drive your organization’s value?

What you need is a means of leveraging big data: turning its insights into action.  Plug it into your gamification engine.  Let your big data drive employee performance, customer satisfaction, and your organization’s value.

Why Big Data and Gamification are Natural Fits: 

Guest Post: Are you Creating Winners – or Losers?

Joel MacCharles

03/25/2014

Survivor changed everything (at least in my mind).

When people think of Survivor, many credit (or blame) it for the birth of the popularization of reality television.  American IdolThe Bachelor, The BacheloretteAmazing RaceThe VoiceBig BrotherExpedition Robinson (the inspiration for Survivor) were largely created or popularized after its premiere, and success, on May 31, 2000.

Reality television brought big prizes, fierce competition, high drama, low production costs and curated intense audience engagement including public viewing parties and office gambling pools.  The shows vent viral before we had a term for such a thing.

But Survivor unlocked a secret that had long been buried: 

Want To Improve Customer Experience? You Need To Do More Than Just Engage Customers

Erika Blaney

03/19/2014

When companies set out to improve the customer experience, they typically focus on ways to better engage customers.

But engaging customers isn’t all you need to do.

The key to creating a great customer experience is to engage both your customers and your employees.

Here’s how Ed O’Boyle, Global Practice Leader at Gallup, sums it up:

Gamification: An Insightful Tool for CRM Optimization

Caitlin Donaldson

03/04/2014

Data has a fundamental place in the world of gamification.  A strong grounding in data ensures an engaged user base through a successful launch as well as program optimizations.  At Bunchball, we want to ensure data is relevant for each program to increase the impact of gamification.  Since we work with a wide variety of use cases, there are a myriad of analyses we have constructed to tailor data visualizations to each case.

Analyzing data from a sales community is one of the common use cases we encounter.  The main goal for these communities is apparent: increase sales.  Gamification can help provide the motivation to increase activities in a customer relationship management (or CRM) system.  And by encouraging employees to keep their opportunities up-to-date, this ultimately leads to greater sales and improved tracking of sales opportunities. 

Five Ways Gamification Improves Time Management Within The Enterprise

Erika Blaney

02/26/2014

As usual, February 2014 turned out to be great for groundhogs, Valentines, snow storms and Presidents’ Day sales. But did you know February has also been declared National Time Management Month?

So, before we turn the calendar to March, we’d like to help honor this unofficial “official” designation with a discussion about how gamification can help your employees better use their time. After all, as the old adage tells us, in business, time is money. But new survey results reveal that seven out of every ten workers (69%) waste time every single day. Doesn’t it make sense for you to do whatever you can to keep your employees engaged and motivated so they can be as effective, efficient and productive as possible?

Gamification solutions can help because:

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