Gamification news, tactics, case studies and more. The official blog of Bunchball.
Can Gamification Help You Offer More Flexible Work Arrangements?
Flexible work schedules are a hot topic these days –so much so that the first full week in May has been designated national “Flexible Work Arrangement Week.”
Why all the interest in time-shifting, job sharing and satellite offices?
Because more and more employees want to strike a balance between life and work. Last year, PwC announced the results of a two-year, global generational study aimed at identifying trends in the workforce. Among the key findings, the research revealed that:
How To Drive More Revenue By Engaging With Customers On Social Media
As digital marketing spend continues to climb, more and more digital marketers are shifting their focus from lead generation to revenue growth. Why? Because interacting with customers online has been proven to drive sales. For instance, new research from Webmarketing123 found that one in five B2B and one in three B2C marketers have generated revenue from social media, and Adobe Digital Index recently reported that for Q4 2013, revenue per visit (RPV) had increased once again across the major platforms:
Can You Architect Virality? Absolutely. Here's How
Most would disagree that it is possible to architect virality. But it is. As Kevin Allocca points out in his TED talk, “communities of participation” are a critical ingredient in the secret formula for making a video go viral. If you can inspire audiences to participate, you can create a viral experience.
So how do you actually encourage engagement with your content?
Here’s how: tap into human motivation
Refining Gartner’s Redefinition Of Gamification
How do you define gamification?
At Bunchball, we’ve been answering that question definitively since our founding in 2007. To us gamification is defined as motivating people through data – capturing the big data that your customers, partners and employees are generating as they’re interacting with online experiences, and using that data to motivate better performance.
We’ve always been quite clear on that definition. But outside of Bunchball, there’s been an ongoing debate about what exactly gamification is… and what it is not.
The 4V’s of Big Data
What are you going to do with your big data?
Big data is everywhere, but what can you actually do with it?
You can slice it, you can analyze it, you can create a lifetime supply of work for a team of data scientists, and you can add cool graphs to your internal reports. But does that really drive your organization’s value?
What you need is a means of leveraging big data: turning its insights into action. Plug it into your gamification engine. Let your big data drive employee performance, customer satisfaction, and your organization’s value.
Why Big Data and Gamification are Natural Fits:
Guest Post: Are you Creating Winners – or Losers?
Survivor changed everything (at least in my mind).
When people think of Survivor, many credit (or blame) it for the birth of the popularization of reality television. American Idol, The Bachelor, The Bachelorette, Amazing Race, The Voice, Big Brother, Expedition Robinson (the inspiration for Survivor) were largely created or popularized after its premiere, and success, on May 31, 2000.
Reality television brought big prizes, fierce competition, high drama, low production costs and curated intense audience engagement including public viewing parties and office gambling pools. The shows vent viral before we had a term for such a thing.
But Survivor unlocked a secret that had long been buried:
Want To Improve Customer Experience? You Need To Do More Than Just Engage Customers
When companies set out to improve the customer experience, they typically focus on ways to better engage customers.
But engaging customers isn’t all you need to do.
The key to creating a great customer experience is to engage both your customers and your employees.
Here’s how Ed O’Boyle, Global Practice Leader at Gallup, sums it up:
Gamification: An Insightful Tool for CRM Optimization
Data has a fundamental place in the world of gamification. A strong grounding in data ensures an engaged user base through a successful launch as well as program optimizations. At Bunchball, we want to ensure data is relevant for each program to increase the impact of gamification. Since we work with a wide variety of use cases, there are a myriad of analyses we have constructed to tailor data visualizations to each case.
Analyzing data from a sales community is one of the common use cases we encounter. The main goal for these communities is apparent: increase sales. Gamification can help provide the motivation to increase activities in a customer relationship management (or CRM) system. And by encouraging employees to keep their opportunities up-to-date, this ultimately leads to greater sales and improved tracking of sales opportunities.
Five Ways Gamification Improves Time Management Within The Enterprise
As usual, February 2014 turned out to be great for groundhogs, Valentines, snow storms and Presidents’ Day sales. But did you know February has also been declared National Time Management Month?
So, before we turn the calendar to March, we’d like to help honor this unofficial “official” designation with a discussion about how gamification can help your employees better use their time. After all, as the old adage tells us, in business, time is money. But new survey results reveal that seven out of every ten workers (69%) waste time every single day. Doesn’t it make sense for you to do whatever you can to keep your employees engaged and motivated so they can be as effective, efficient and productive as possible?
Gamification solutions can help because:
Here’s Why A Global Virtualization And Cloud Company Uses Gamification To Create Personalized Learning Experiences For Its Partners
If your business depends on channel partners, you know how critical it is for them to be informed, engaged and loyal.
However . . .
If your business depends on channel partners, there’s no doubt that you also know it’s extremely difficult to motivate them to be any of those things. After all, to your channel partners, you’re just one vendor among many they can work with.
At Bunchball, we know gamification can help solve this problem . . . and to help me make the case, I’d like to explain the three main reasons a leading global virtualization and cloud company recently implemented our Nitro™ gamification platform. This customer is channel-driven and is now using gamification to transform its partner sales.